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Final Fantasy is among my favourite games in existence and I really don’t think there is a game I’ve missed playing.
Final Fantasy is among my favourite games in existence and I really don’t think there is a game I’ve missed playing.
Going to start
off with a quick mention of tactics, it’s not my favourite and one of the very
few I played for five minutes and stopped.
I didn’t enjoy the whole battle like a chess game even though I had
wasted money buying it.
I tend to not
read too much about Final Fantasy games before I get them well why would I when
I’ve enjoyed all of them.
From the likes
of 1 all the way up to the latest ones I’ve enjoyed so many including both
Online XIV/XI and Linear Mystic Quest.
Then came XIII,
it had a beautiful main character and graphics that were incredible. When I started playing it after such a long
wait I had that happy feeling.
I knew I was
playing a game that not only would give a gripping story line of good vs evil,
give us characters that we fall in love with and battles to test our might with
a bit of a grind levelling up if we chose to.
The game would also give us endless hours of looking for secrets,
talking to characters, finding hidden places where we would dive deeper in to
this new world.
Sadly half of
that didn’t turn out to be the case…
For the first
few hours you hope to come at a turning point to enjoy looking for secrets or
perhaps talk to some NPCs to learn about the story, learn about the world. You wait another few more hours and.. it
still doesn’t come… when you finally get
there in this amazing open land. You
really do get a sense that this is Final Fantasy this is the game you wanted…. But
then you begin to realise that this one single open area is it. It spreads out.. it opens up but this is
it. You effectively have to sit in this open
area and grind your way to be able to combat bigger creatures but once you
decide to continue on from this area…
that’s it. There are no other
open areas…. This is what the game has
building up to and it’s a disappointment.
The endless cutscenes and interruptions to our playing the
game. I’d be interested to know if any
other game interrupted us as much as this one did. Every corner or every 5 minutes we would get
a little cutscene to tell us……
nothing. To hear more characters
whine about how hard their lives are while struggling to believe it as a gamer. I want to play this game….
I’ve always
enjoyed games that felt like a movie but this was like an interactive book more
than a game. And it’s not like every
cutscene gave us a tiny piece of story but more like how difficult the
characters were going to be to understand and feel for…
The characters
A young boy has just lost his mother and it
felt like this wasn’t the case. A strapping
tall man had failed to realise how many lives were just lost and another man
with a tiny bird on his head seemed to act like his life was incredibly
difficult. This was the first time I’ve
ever felt so sorry for the majority of these characters without actually
feeling for them. I felt sorry on the
level of how pathetic they were. The boy
losing his mother would normally be in a state of shock and tears not feeling
sorry for him self five minutes after it happened. We’ve all dealt with loss and the boy was at
stage 2 instantly. What has SE done to
the characters to make them feel not believable.
Then we have
our character, closed off and really hard to read yet doesn’t seem to care
about anything even towards the end this was overly stretched. I loved lightning as a character but felt
like her difficulty side was again over stretched.
Linear
Call it what
you will, this game felt more like Mystic Quest where you effectively follow a
single path. At least MQ had villages
and towns where you could walk around talking to NPCs. You could learn about the world without the
constant need of custcenes and interruptions of what little exploring you
had. You could look for secret chests
that were well out of your way.
Unfortunately this game effectively feels like you are holding down the forward button. There is no towns, no characters to talk to and certainly no hidden caves.
As mentioned
before that one single big open area is it for Final Fantasy XIII. And there are few tiny pieces of story or
information about the world you are in.
You learn about people having lost their lives in this world and become
statues.. but where is the story. Where
are these big epic battles that have high rewards or to tell us more things
about our characters.. there are none.
Previous Final Fantasy
No matter what
game you played previously, you always got a sense that the world was bigger
than it was. The characters had a much
deeper story and it always felt like that there was more. Even if you spent hours unlocking, maximising
characters and gaining their ultimate weapons.
There was always that doubt.. are you missing something?
XIII doesn’t make
you feel like that.. in fact it makes you feel like that once finished you may
not repeat it.. you may not replay it.
Some of my less
loved games I’ve still replayed with the likes of IX but that game although I didn’t
love the characters and thought the story was over complicated. It still felt like a Final Fantasy game where
there was so much to explore and to do.
With the now
release of FFXV.. I am about to embark.. or shall I say hope to embark on a
journey with loveable characters in a world with so much to do in a game where
it feels like the journey is as important as the destination. Where not only do I get to enjoy the story
but I enjoy the action just as much.
If you’re new
to these type of games you may find FFXIII is for you. If you enjoy a beautiful game with a story
then again this is a game for you.
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