Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, 28 June 2017

Stormblood (SB) The SideQuest


Right let’s get to the positives about SB:


The story is pretty good with some interesting and fun characters.  A few of them you may just fall in love with.  This story has everything you can expect from a typical Final Fantasy.

The new areas are very large and at times feel like a bit too large but I would always choose large over small any day of the week.  You will spend quite a bit of time getting through the new content.

Abilities/Jobs have taken a large refresh with some being removed, some altered and some new ones.  As a WHM and part time BRD during SB I have to say I can’t complain.  I’m happy with these changes and I also the new jobs seems fun.  RDM will be my choice of new one once I’ve finished BRD/PLD to 70.


I think that’s it for the positives….  That’s the sad part.  This was always going to be compared to HeavensWard (HW) which many reviews and even me had said that HW was one of the greatest expansions made.  Not only was it’s story brilliant but the amount of content was unbelievable and its attention to detail was just as good.


SB though severely lacks that attention to detail.  You will find a lot of random buildings you can’t enter.  A lot of small villages which seem to contain about 5 NPCs each and the amount of side quests in this game is just insane.  You will see endless amount of !!!! all over your map.  Even the dungeons feel like something is missing..  what is it?  No new mid boss music, no new main boss music and even the main scenario quests seem to be using same old music.  HW presented endless amount of new music – I’d love to know how much more for those who want to do the comparison for me?


The detail attention is also shown in the new zones.  Where everything feels as if it doesn’t matter.  You’ve got a few nice things to look at but the detail of the zones seems as if they needed a polish.  It almost feels like going back to expansion packs on XI that were never finished.  You’d get some new content, new jobs but you wasn’t able to progress far because SE had not finished none of it yet.  This was my biggest grumble of XI – never being able to finish anything till years later.  The expansions were always missing something.


The usual run all over the map to earn the right to fly.  I sometimes enjoy this but some areas require you to walk all over the map for a single aether.  The worst part?  The locater will not pick up the nearest one.  You could end up walking to the other side just to find out one aether was right next to you – I did this several times.


This time around it really feels like SE didn’t spend the same amount of time working on SB like they did for HW.  Perhaps it was because they spent more time making general game changes like the jobs/abilities?  Maybe it’s because they had to make changes to co-inside with everything?  Even the Duty Finder had gone through a few changes.


Then we get to the release especially Early Access (EA).  Let me get started by saying this isn’t testing BETA or ALPHA EA.  This was a reward for Pre-Ordering the game.  The idea is SE knows exactly how well SB has done before initial release.  The sooner they have numbers the better.  This was not “please test our game for us”.


So those problems: 

  • The server transfer to the new Omega EU server struggled after the first few hours of release
  • Transfer system completely failed
  • Two days wait time if you actually managed to transfer just before the system went down
  • Everyone you know had already transferred
  • Server you was on is a high busy/populated server
  • The server transfer was made available during EA instead of two weeks prior to release
  • Severe lag – after SE said it had implement solutions to cut this down
  • Unable to proceed during it’s early single player instances – SE had implemented solutions to prevent this
  • Random disconnections constantly
  • Server queues going up to 6000 I think the highest I had spotted (that’s right queuing before you even start playing)
  • High DPS queues of 30minutes – even after SE said this wouldn’t be an issue

You’d think in 2017 when servers are not as expensive as you think (I can spend £10K on a single virtual server).  SE said several times it had implemented a lot to cut down all the above.


This was also during a time SE said they suffered a DDOS attack which in all honesty is very possible.  It’s also possible that SE should have experience in prevention because both XIV/XI has suffered this in the past.  Course I totally accept that nothing is 100% secure as the world finds out daily.


I’ve not touched base on everything – I’ve not touched crafting, not finished the MSQ but I’m very close to it.  I’ve not done all the side quests – far too many.


I believe I gave HW a strong 8/10 or even a 9/10 with little room to improve.  I would have to give SB a weak 6/10 and feels a bit like XI days.  It seems SB has suffered a lack of attention to detail and certainly feels like there’s a lot more that could have been done. 

 

  • Not enough new dungeons/trials
  • Not enough attention to detail on the areas
  • Huge lack of new music
  • Lack of new characters
  • Story was good but not great
  • Bad state of connection/instance problems

 

The Technical Problems

Read on if you care or ignore them if you don’t.  One thing people will always know who work in the IT profession.  The developers are not always the ones at fault but as long as they voice their concerns it’s no longer their responsibility.


I manage a large IT network of almost 1000 PCs, 1800+ users and my network must be online 24/7.  We are around 97% 1GB networking and around the same regarding decent PCs.  We will stick SSDs in most of those machines next year.  So things are not 100% perfect on the speed front.


We do how ever have the ability to increase our equipment needs with no degradation of performance from the servers.  Another words – we could handle another few hundred users connecting up and using their data areas (we call them network drives) with no performance impact.  This is VERY similar to SE and their servers connecting thousands of users concurrently.


It is my job to ask my team to say “are our servers currently stable”.  They can lie to me and say yes – in which case they’re no good to me and I don’t want them in my team.  They won’t do this.


They will instead tell me that the data storage server is currently sitting at 35% remaining which is questionable.  This means we are currently looking at Cloud alternatives or purchasing a new SAN system with 4 times the current storage capacity at least.  We also purchased not long ago a NAS server to deal with our film editing suites (around 100 students doing film studies making large DVD/Blu Ray size videos).


So I say this:  Someone at SE didn’t anticipate this amount of traffic or perhaps secured their system well enough.  DDOS attacks are usually halted by good IT staff in around 24-48 hours.   I know this because I was once part of a network that suffered this and it crippled our broadband connection.  The problem was resolved in around 32 hours suffering a day and a half of impacted lessons.


What SE should have done, is disconnected their system even if it meant the rest of us couldn’t access XIV.  I’d rather have it shut down for a day to resolve the problem and drag it on for a week


SE these are lessons to be learnt.


Update:  So now I’ve gone through the majority of SB and finished the story.  I can’t help but feel unsatisfied. It’s becoming very repetitive where a character never dies, always comes back and never really feels threatening.  Out of all this content only two boss fights stand out.  The final MSQ one – you will know what it is and the ‘different’ boss that doesn’t require fighting.  That’s it.  Also only one dungeon stood out again the last one for the MSQ.  All the others felt disappointing.  Even swimming feels almost underwhelming.  It’s brilliant to finally be able to swim but…. Could have been used more even in dungeons to travel.


Now it’s time for me to cap my gear (which I’m doing quite well on it – new AF is alright but already got about 4-5 pieces better off).  And do my next job and due to the state of DPS queues I will be doing PLD next.

 

The positives:

  • I’m happy with the state of job classes
  • Swimming
  • PVP has greatly improved with queue times very low
  • Few good characters
  • A huge new City
  • Possible known story for 5.0 which I hope see’s the end of… certain type of characters (all the main bad guys appearing since 1.0) and the empire.
  • Improved chocobo speed
  • General improvements to the game it self (from DF, jobs, menus etc)
I've probably not covered everything but this will do.

Wednesday, 7 June 2017

Review: June Updated Mass Effect Andromeda


That Mass Effect Andromeda Update
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You know every time I see an update coming I think – PLEASE FIX THIS GAME.


As I’ve previously posted about this game I think it’s fantastic and I’ve already finished this 3 times but now slowly working on a 4th (amongst other games).


Fundamental Issues with this Game

  • Animation problems still exist
  • Glitches on quests and again animations
  • Facial expressions still are poor


These are issues that start from the get go till the very end of the game.  This isn’t something you get to see once every now and then (like forming a relationship with characters) this is fundamental to the game.  It’s also caused it to sell poorly – this means we might be very lucky to get an Andromeda sequel but because of these core issues.

 

Then I saw #MakeJaalBi


I honestly don’t care if characters are bi/straight or even different genders.  I think it’s a great idea to allow people to explore whatever relationship with any character in this game.  BUT I’m sorry to say that these relationships are not fundamentals to the game.  It’s the first thing people fell in love with during the very original Mass Effect 1.  You don’t get to have any kind of relationship till mid stages of any of these games.  The first 30 minutes of Mass Effect was what made it popular.  The presentation, the graphics, the gameplay and the choices.  The latter being the icing on the cake.


Here we are, a company working on something that is the least of its problems.  I’m sorry if people take this personally (because that seems to be the world we live in now) but working on relationships or even sex scenes in Mass Effect Andromeda should not be a priority and really is poor prioritisation on behalf of Bioware.  I’m just waiting for the accusations of homophobia because again that’s the sad pathetic world we seem to live in.  Any negative comments about something that relates in any way to sexual orientation must be homophobia – even though this entire point is down to Bioware making an effort for relationships in a game over core problems that impact from the start to the end.  It’s like writing a book and ignoring poor spelling, grammar, punctuation and huge plot holes but changing a characters sexual orientation..  


The core issues with this game is preventing more sales, that’s more profits, that’s more attraction, players and fans to a popular series.  Instead let’s worry about a small group of people who seem to care about sexual orientations in this game above its core problems.


If Bioware had fixed all it’s more important and crucial problems I’d have absolutely no issue in them updating character options.  And let me also state that Bioware has added more character options….  Again what a waste of time.  People who have already played this would like me – almost be done with it while others are not even going to touch it because -----  CORE PROBLEMS ------.

As many who read/follow me I work in IT.  This means I have to prioritise.  It would be ridiculous for me to put resetting a student password first above our system failing.  It would be me worrying about an untidy cable instead of a server that’s died.  During the NHS Cyber Attack it would be them worrying about an untidy cable instead of entire systems being offline – POOR PRIORITISATION.  It doesn’t matter how you word it or how few would be angry over it.  There’s priorities and Bioware seems to have a major issue with this.  Perhaps the same people who defend this action ask yourself:  Would you prioritise buying a new BluRay Movie or perhaps bills/food?   One is a priority to live – the other is not.


Poor form Bioware poor form.  If this is how updates are going to be I expect this last run of Mass Effect Andromeda could be my last.  Perhaps in the DLC they can concentrate on giving us more relationship options instead of more story, improved animations and fixing glitches.  I mean who cares about all that right?  Just give us more relationships and more character customisation.  Now watch that DLC sell not so well….  People really have forgotten what games require – perhaps that’s why Bioware made a game with core issues they’ve forgotten about what’s important.

 

 

Monday, 8 May 2017

Review: Andromeda Mass Effect

If you want to skip to all the negatives please go down to the bottom of this review.  The flaws in this game are fundamental ones in gaming development, not the story, not the characters and certainly not the amount of content.

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Right.  If it wasn’t for those bad points I would be screaming at the top of my voice “WHAT A GAME”.

Instead it’s still a brilliant game.  The story is very typical Sci Fi which will be enjoyable by so many especially Mass Effect fans.  And yes – huge spoilers coming.

So the story
It’s very Sci-Fi and you certainly get the feeling that not everyone will live.  So the Ark which your character starts on arrives in Andromeda to find the Galaxy in a huge mess.  Not only do you have to deal with a weird space spreading anomaly but you’ve got a species who are hell bent on killing you with no remorse.  The previously arrived people have struggled, split and suffered a lot of deaths.  Morale is low and resources are limited.  It really does look like no one will live.

In your first mission you get a huge feeling that something much more is going on in the story.  Ancient ruins, an unknown race willing to kill and this mysterious AI SAM.  Brilliant.

Each planet has plenty to do and plenty of story, my favourite well.. I won’t go in to detail but it had a nice twist at the end.  In fact there seems to be quite a lot of future plot lines coming with teases and hints.    The impressive part is the lack of plot holes, instead it goes out of its way to show you there is more going on.  You learn one of the reasons why they wanted to send people to Andromeda but there’s a mysterious benefactor.

This is all my kind of story, esque of Babylon 5, Halo, Star Trek but more importantly previous Mass Effect games.  Remember this is Mass Effect.

The Characters
There’s too many to name on good ones, bad ones and the annoying.  The important part though is so many become memorable.  The way the characters develop really separates itself from Mass Effect while still being.. well Mass Effect.  Previously it was easy for me to fall out with them and I would wish I could kill them.  This time around they seem willing to follow you but even when there are moments of discourse they still believe in you.  The rivalry this time around only really exists with one people – The Kett.  I will add this, I didn’t like Liam what so ever.  A strange character to me that seemed out of place.

Music and Graphics.  Keep it simple – brilliant and can’t complain.  Typical Mass Effect.

Content
Beyond amazing? I managed to hit 60+hours and still had some simple tasks to achieve and mining, this game has an unbelievable amount of content.   And the important part is some of it is very relevant to finding out what’s been going on.  You find out more about why you’re out here, you find out what’s happened to the other Arks and why working together is important.  You get to establish bases on several colonies which can only be done by completing a ton of side quests etc.  Which is again fantastic.  While driving around you will find little side quests and tasks that you can complete.  The sad part is? When you’ve got to the end.  I can’t stress how much more I want from this game.

I have to add though, the only sad part about establishing bases – you can’t physically build them.  When you start asking yourself what move could they have added to a game that’s almost a master piece…. We do have something that’s worth the money.  I really hope one day in future Andromeda games they will add this feature.   What more could they have added? This is a good thing to say because I can’t think of anything else.  I’ve read a lot of comments from people who have played 40+ hours and said they did everything but somehow managed to miss obvious quests (not tasks they are a bit harder to locate, not always with a quest marker but random locations of something you found)….  Which to be makes me think did they really complete the game and explore everywhere?  I’ve still got some map locations small areas unexplored..  96% complete I currently sit.

I guess one of the reasons why I am almost in love with this game is how single player has not been neglected (content wise).  It’s a bit like giving us a film with zero story or zero character development.  You’re only in for the explosions and deaths.  This game does not neglect single player story nor does it feel like it was etched on a pizza box.  I will rarely buy a game just for its multiplayer features and find it ludicrous to spend large sums of money on a game like that.  When you look at some of the best most played MP games you look at Counter Strike which was never expensive to buy even in its time.  You got a game just for MP and nothing more.

Now we have finally a game that provides a full single player experience.  And unlike COD/BF games it provides more than 15 hours of game play.

UPDATE
So I’ve done something that I rarely do, I’ve started a fresh game (New+) which grants same money, resources and skills to carry over.  I very rarely go through single players again unless the story really grips me and I find the game fun enough.  And even after playing for just two hours I still that sense of enjoyment and need to complete every task.  For me this is quite a thing because not many games make me feel this way.  Even the original Mass Effect games only got me doing this so I could gain the best ending – nothing more.

97% complete with a 2nd run over, again a few small tasks to complete.  Even with the carry over stats you can still die, you can quickly find your self overwhelmed and still require cover.  The ending is still satisfying – I find this better than Mass Effect 1 by far in regards to how it ended.  There’s a ton of questions you end up asking yourself.  With the original series it was all about the Reapers – nothing more and nothing less.  This game has been designed knowing there WILL be a sequel and that the story for that is already laid out.


I’d recommend this game though.  In fact it makes me wish this was a TV Series on the quality level of Expanse.  If I was rich..  I’d be funding this TV show in a blink.

Special mention notes:
The story does touch base on Commander Shephard from the Milky way, mentions the reapers and attempts to contact the Milk way.  And the good thing is it doesn’t feel like it’s all rushed like Star Wars Episode 3 in the last 10 minutes in the game.  In fact a lot of the extras you have to work for and do a ton of side quests.

Although this for some is a negative people have mention Halo, how the story is quite similar I’m not going to count it as a negative because I can relate Halo to other Sci-Fi’s that existed before.  I won’t count this as a negative, we are seeing a lot of science fiction shows, games and movies touch base on this – existence before us. In fact the original Mass Effect reminds me of Babylon 5 where ancient technology had been discovered on Mars.  It also reminds me of Total Recall and even Doom (game/movie).  So it goes to show before throwing a tantrum at its Halo similar story remember most stories today are not fresh or brand new (let’s face it, most are struggling to come up with brand new ideas) so instead they take old ideas and make them their own – something which has also been done for a long time.  A lot of story lines come from Mark Twain, you have StarGate, Star Trek which have again all touched base with civilisations that existed before us.   Again I’m sure I have missed a lot of shows and games that have done the same.

Conclusion? I’d buy this game in fact I did and it’s been a long time since I didn’t regret paying money for it.  I’ve gained the hours out of it and in all honesty without saying too much I played this game before I purchased it and if it wasn’t for questionable methods I wouldn’t have spent my hard earned money on it.

A weak 8/10 because of the animation issues and glitches galore otherwise this game would be superb.

Other Reviews
I’ve seen others mention the voice acting? Why? They are performed by above Z Lister celebrities who still work.  Some have come from Game of Thrones, one even came from an actor in Cowboys and Aliens working alongside the likes of Harrison Ford (for far more than 2 minutes of screen).  One worked alongside Jennifer Lawrence in Hunger Games.  These are real actors and actresses who are current earners and not exactly struggling for work.

The Story, The references to Mass Effect.
Why are these negative? No seriously.  What’s so wrong in continuing this story?   I think it’s fantastic when a story continues.  I hope we do get to see what happened more from Earth after the Reaper conflict.  That we do indeed find out if civilisation fully survived after it all (because let’s face it they lived but we don’t know any more than that).
I’d like to know if they give us more on the Reapers? Could they be behind the Kett? Will we see some kind of strong link between the Milky Way and Andromeda?
Probably not but who knows.

I wonder if all the people who hate this game, loved the Mass Effect series? That series had its issues, problems, plot holes and yes glitches (just nowhere near as bad as Andromeda).  People need to be comparing this game to Mass Effect 1 which was the start of story not all 3 put together.  I’m finding those who don’t rate this are angry over the way this game is portrayed 600 years later and we have no idea if our beloved characters from the Mass Effect series are alive (they’re not).  The same ones that complained about the ending are complaining how Andromeda ends?  It ends exactly how it should – no more no less.

Right the BAD STUFF
Four things sum up all the negativity in this game – GLITCHES, ANIMATIONS, FACIAL EXPRESSIONS and the AI

You will find:
Quest Glitches (I found two even after the update)
Animation Glitches (although not a ton now with the update – there’s still quite a few)
Questionable Script moments like you’re playing multiplayer with geeks/dorks instead of professional adult script writers but it’s a tiny issue…
Location Glitches
Random Deaths
Cliff Glitches
Shooting through walls (standard mobs)
Mobs hiding in walls (no joke) and still able to shoot you
Serious animation glitches where heads look like they are possessed
And don’t get me started on the EYES that can’t look at you…

Did I mention glitches? Ugh.. those glitches..  they do hit you…

The animations are a serious issue.. they don’t feel like people… and expressions… when a character looks angry they look constipated..  when they look very annoyed.. they look like normal.. when happy, in love and sad they all look normal.  There is only two expressions Very Angry or very Normal.

The AI is very poor, you will find a random guy just stand still while being shot at.  Another AI randomly move for no reason and don’t start on your own allies who at times get in your way.

If the majority of glitches didn’t exist in this game I can’t stress to you that this would truly be a master piece.  Not only the best game in the Mass Effect series but potentially one of the best games of its kind.  It makes you want more, it makes you want to find those little details and that’s before touching Multiplayer.

The good news is, the glitches are being resolved so if you have not purchased this game yet I’d wait till around JUNE 2017 to purchase it.  Most of them hopefully will be a distant memory.


Tuesday, 31 January 2017

FFXIV: The good, Bad and that coming update

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Why I am hoping the FFXIV changes will bring new life in to the game.

When I first played FFXIV I loved it, it’s like FFXI but better in every single way.  What wasn’t there to like?
·         Graphics are tremendous
·         Music high quality
·         Content in high amounts
·         Not needing multiple characters
·         Easily switch jobs
·         Updates galore throughout the year
·         Didn’t take forever to earn anything outside the relic/HQ crafts
·         All content accessible (with Echo, no sync, story and normal modes for more difficult areas)

What did happen however is this rut I’m calling it, it’s continuation of nothing different:
·         Signing on just for weekly/daily tasks
·         Capping out tombs
·         Same old dungeons for a few months
·         Mechanics, Mechanics and less job focus
·         Archer, Ninja, Thief – The ruined jobs
·         Mess of the relic
·         Over complicated systems typical SE especially from XI

At the moment like many I simply logon to perform the daily tasks, then I think about catching up with the latest content (at the moment Palace of the Dead).  Once I’ve done the dailies it really is simply what now…  shall I bother getting in to something else just to tick a box?  Perhaps try and cap out tombs and have to wait another week before I can get a piece of gear.  This then ties in to the same old dungeons, each time they release new ones you’re basically stuck doing them for a few months.  While the old ones become pretty much useless unless you do lower level dailies etc.

Then we get to the mechanics, basically you dodge moves all day or stand in a particular spot creating a less focus on the job.  When you’re a healer this becomes a bit of a nightmare trying to keep people alive while casting cure.  It’s also why I prefer WHM it allows me to instantly cure while also having a ton of regen.  I’m becoming bored with just having to constantly learn new mechanics every update.  I’m not able to enjoy the actual content, I’m not able to look around in amazement at the scenery or even watch what every move is called.  I’m not even able to fully enjoy the job I’ve spent ages building up. The game becomes much more about maximising everything in the shortest amount of time.

The Job class system is still one of the best but they have ruined a few jobs.  The biggest gripe was Thief because SE didn’t like the name so they called it Rogue which turned in to Ninja.  I do not believe this is right.  They’ve turned a treasure hunter job in to a complicated memory job called Ninja.  Basically you have to press certain buttons in order to perform the corresponding moves.  This is another over complication of a job.  Instead of performing a simple button/macro you are performing pattern combos (something I’ve never been a fan of).  They’ve even removed the chance of Ninja ever being a tank job.  I remember counting shadows was always the most difficult part and timing it so the second you had none left you had casted the new spell on time.

Now we get to my favourite Ranger/Archer becoming BARD.  A musical singer that’s a support job for the group with average DPS at best (unless you are really geared and up against average geared DPS).  Fact of the matter is this job is a support one not just a simple DPS like Ninja/Monk/Dragoon.  It’s also got over the top bows that look half like musical instruments not to mention the singing abilities.  People will say you rarely use them but those people rarely use BRD and use it even less in groups.  The focus of this job should be about DPS power abilities not singing supporting ones.

The relic is a time consuming well worth it weapon and rightly so.  The nightmare is how they have over complicated everything, strangely enough I have two quests activated for this one single relic.  You have to resort to using endless guides to keep going (something XI was made famous for) but instead of simple they’ve done their usual over complicated system.   They’ve done the same thing in:
·         Squadrons by over complicating something that seemed pretty good at first
·         High end crafting gear (earning it)
·         Savage mode (you will struggle without teamspeak systems)
·         Upgrading old gear
·         Multiple tombs

The Expansion and the changes
Our last expansion was brilliant although it did bring us the same type of content.  The story was one of the best expansions I’ve ever had and I couldn’t criticise it at all.  And all of that was before the huge content that was provided to players.  There’s something coming in regards to losing some abilities, classes and battle changes.  Personally I’d like to see more reliance on learning how to do the job, bringing the classes back to basics and less mechanical based content.

As a healer I should be able to rely on being the healer and keeping people alive.  The most action I get on this job is mass pulling while sticking all regens up and spamming holy for DPS.  This not only pushes you as a healer but squeezes your timing to keep the tank alive with an emergency benediction just after doing quite a bit of damage.  You have to position yourself right all the time, if you have to move that’s a cure interruption if you’re too far away you can’t medica 2 (aoe heal/regen) so easily.  You also need to be in range of holy.  I’ve got to say this is the most fun you can really have as a WHM healing. 
·         I’d love to see a less mechanical reliance on this game
·         Perhaps make us have to use esuna more
·         Use all our abilities to keep the tank alive for simple mobs/mini bosses

For Archer, I’d like all songs to be scrapped without any turn around.  I’d like to see the gear improved towards a more DPS orientation of a job that looks like it can hurt.  We’ve seen a lot of questionable gear but BRD seems to be the one I completely struggle to find more than two or three sets of dedicated glamour.  It tends to be the pirate or musketeer look.  I hope to have more abilities with perhaps high cool down timers but instant damage dealing.  During XI you would have Eagle Eye Shot, Side Winder, Barrage and other abilities that gave extra power for ranged attacks.  The entire job was dedicated to ranged damage and that is the biggest difference between XI and XIV Ranger/Archer classes.  In XIV there’s limited buffs to cause extra damage although there is DOTs – I personally would very much prefer extra attacking buffs and instant damage dealing abilities.

The battle system changes I am hoping will rely a lot less on mechanics and more job focusing.  Otherwise unless there is something special in the next expansion once I’ve gotten through the story there’s a chance I will leave the game until the next expansion.  I personally feel there is too much repetition and over complicated systems in place for a game.  And considering it’s a monthly subscription I have to ask if it’s worth sticking around the whole year.  Considering half what you do at the moment is meaningless grind for slightly better gear which is replaced in a very short time in the next update.  Outside of the main scenario the story is quite average, rewards almost meaningless and a daily repetition because there’s limits in place preventing you from maximising all the jobs you enjoy to decent gear levels.  And when those gear levels are being changed a very few months….  It’s become far too difficult and lengthy to enjoy them all.  Currently I play WHM > PLD > SMN > BRD.   I’d love to play BRD more often and even SMN but the truth is it takes too much time and you have to wait to really maximise those gears.  Which is also made difficult by gear level caps on the latest content.  There are multiple amount of gears > upgrades > items to increase ilvl…  it’s a mission.

So I find my self sticking to WHM just like XI, although with XI it wasn’t through gear but instead a limited amount of available healers to do the End Game.  Those though who had endless hours of being a NEEDED job earned the right to choose a DD (DPS) job and did so for a relax/enjoyment.  XIV though forces you to effectively choose one job otherwise it becomes very difficult and 35+ hours a week to keep more than one job updated and with weekly limits.. you will wait a while to do two jobs let alone four.

The update I really do hope.. brings me and others what we wanted from day one.  I know this isn’t just me that’s facing this, many have quit FFXIV due to the above issues and some returned on the last expansion – only to discover it was content based nothing really changed.

Fingers crossed.